Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.
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We will start by creating stylized tress (this video, part 1).
In part 2, we will create simple plants to add to our scene (watch part 2 here).
In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
evenin all, how we all didling?
whats it called jake?
Zach, it is in the merge tab, you can merge stuff by distance now
that sucks jake
The Remove Doubles feature has been renamed
Use the terminal and Htop on Linux to force quit any process, Kent!
I just hope I don't lose electricity - lost it twice to storms over the weekend, for long periods of time too. Exceptionally long periods.
llaslo No, not necessarily. It asks you what you want spacebar to do upon first boot
Cool F3 works, I couldn't find the remove doubles in the new mesh menu's
ok use F3 lol