• numbernine

    zzachzellman the spin widget actually creates new segments, it doesn't bend existing ones. I found it really confusing until I found the XYZ buttons near the topleft of your Blender screen when you've got it selected.

  • z
    Zach Zellman(zachzellman)

    The button looks like a 3d pie chart

  • s
    smurfmier1985

    I think your way worked great @theluthier , and much easier to follow!

  • z
    Zach Zellman(zachzellman)

    Oh I think I was thinking of the Spin operation

  • numbernine

    [Q] You can select a face and use the orientation of that face as your new coordinate system

  • s
    smurfmier1985

    [Q] what is custom transform?

  • numbernine

    zzachzellman you mean shear?

  • Omar Domenech(dostovel)

    Rule #4: Palm trees leafs are natures air conditioner

  • z
    Zach Zellman(zachzellman)

    [Q] there's a bend button on the left side of the screen when you're in edit mode, not really sure what it does

  • Jake Korosi(jakeblended)

    Merge by distance can also be found in the Alt-M merge menu

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Let's start a summer Blender project 🏝

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

We will start by creating stylized tress (this video, part 1).

In part 2, we will create simple plants to add to our scene (watch part 2 here).

In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are making these palm trees!

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

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Materials Modeling