• Omar Domenech(dostovel)

    You can Group Instance in Object Menu --> Duplication --> Group

  • numbernine

    spikeyxxx if you only make adjustments in object mode like scale it's not an issue, but yes.

  • spikeyxxx

    Miranda, by using Alt+D, you can't get variation, because if you change one, every copy changes as well.

  • numbernine

    QUESTION BARRAGE

  • Omar Domenech(dostovel)

    [Q] Better yet, why not group instance and save much more on memory?

  • numbernine

    [Q] Wouldn't it be better to use alt+d for this? Won't you eventually UV this thing, would have to replace them all afterwards now

  • s
    smurfmier1985

    [Q] why not alt + D and save on memory?

  • Omar Domenech(dostovel)

    [Q] When you do freelance, is your workflow Blender centrist (Mean Crease/Auto Smooth) or do you still aim to try and make your models expand to work on other software?

  • numbernine

    Some of the new 2.8 tools have buttons that are all over the interface, will eventually need some looking into

  • spikeyxxx

    [Q], you're correct Kent, you can also use the orientation of an edge..It's really powerful

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Let's start a summer Blender project 🏝

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

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We are going to create our tropical Blender island

We will start by creating stylized tress (this video, part 1).

In part 2, we will create simple plants to add to our scene (watch part 2 here).

In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are making these palm trees!

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

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Materials Modeling