• Omar Domenech(dostovel)

    Grabby Grab is good, I say we make that official

  • Philipp Bauer(cruento)

    We are family :)

  • numbernine

    Not neglecting the back side, tee-hee

  • Omar Domenech(dostovel)

    Other tutorial places sucked

  • Jake Korosi(jakeblended)

    LOL Omar me too.....I've come to call edge-slide "Grabby-Grab" since you hit G twice to use it

  • Omar Domenech(dostovel)

    Yeah that happened to me as well Zach a long time ago

  • Omar Domenech(dostovel)

    I've always called that Ro-Rotation

  • z
    Zach Zellman(zachzellman)

    [Q] This isn't a question but I would just like to thank you and the CG Cookie team for making such a great place to come learn. I subscribe to another site like this and it doesn't even come close. Such a great community :)

  • Omar Domenech(dostovel)

    Yeah, that's for when you have a form locked down and not make more changes

  • numbernine

    dostovel I really want to like group instancing, but all the group instance origin points being at the center and no longer allowing any modifiers to be used on them really kills it for me

Get instant access to this Live Stream.

Let's start a summer Blender project 🏝

Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!

This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

We are going to create our tropical Blender island

We will start by creating stylized tress (this video, part 1).

In part 2, we will create simple plants to add to our scene (watch part 2 here).

In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).

Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).

Today, we are making these palm trees!

Here's the result of the 4-part tutorial series

Building simple, stylized environment assets

Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.

Link-based Blender workflow

Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.

Eevee for large scenes

More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.

Want more Blender training? Browse our collection of 30+ free Blender tutorials.

Materials Modeling