Simplistic stylized environments are great, visually appealing projects. There is so much to learn in this workflow!
This tutorial series originally aired as a livestream for CG Cookie members - now, it's unlocked for anybody to watch.
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We will start by creating stylized tress (this video, part 1).
In part 2, we will create simple plants to add to our scene (watch part 2 here).
In part 3, we will create our beautiful sandy stylized beach (watch part 3 here).
Finally, in part 4, we will bring it all together and create our whole island scene (watch part 4 here).
Above all, this style is super FUN to create. Their simplicity is not only appealing to look at, but it also enables for faster creation compared to their photo-real counterparts.
Environments are perfect for using Blender's linking system. The idea being that we create individual .blends for each asset then link them into a new .blend where we assemble the overall environment by duplicating the linked assets and placing them appropriately. The benefit with this is that any changes we want to make to the individual asset .blend files will be applied to the assembly containing links accordingly. It's a crucial function for working on complex scenes like this.
More often I see Eevee being used for singular objects like characters, vehicles, or small contained environments (sci-fi corridors and single-rooms). So we're going to figure out how to make Eevee work for large-scale scenes.
SAVE POLICE
Blender is becoming more self aware everyday
Or the bottom face n-gon?
Do you maybe have another object selected?
mark seam / mark sharp?
well, we are lucky to have kent and all the others, hard for the competition
My only criticism with cg masters is that some of the instructors are very dry. Makes it kind of hard to follow a long for extended periods of time lol
ok thanks Zach
Making fun little proof of concept prototypes is not always hard, actually making polished finished games is hell :P
There are paid Udemy courses that entirely some other guy's free YouTube tutorials.