• Jan-Willem van Dronkelaar(3dioot)

    Yes 50 is a much more sensible default. :)

  • s
    smurfmier1985

    Glowing ball inside please!!!!

  • Pavel Mazanik(nekronavt)

    I think it's made with parallax

  • s
    smurfmier1985

    I do like it so stylized!

  • Irinel Alexandru Radut(irinel0790)

    [Q] Well one last question from me.. i made a rig for my character and posed him but when i tried to rendered him in that pose it didn't show up like in the pose mode i gave it. Any tips? Thank you again!

  • Pavel Mazanik(nekronavt)

    Huh. it's unreal engine nodes

  • Jan-Willem van Dronkelaar(3dioot)

    Yukino you should play with the extremes. It sets the lens for the virtual camera. Just as in real life. You can think of it as really small values going more fishe eye lens while big values are like a tele lens (huge zoom) which kinda flatten the image. :)

  • Michal Zisman(michalzisman)

    SEARCH BY "LIKE"

  • y
    yukino hatake(yukinoh1989)

    [Q] what is that focal lenght setting doing ? dont see diffrence

  • c
    Wilco Wilbrink(carrotnl)

    KENT: Your much more zoomed in in the smaller viewport, so it's more distorted?

Get instant access to this Live Stream.

The last Blender 2.8 Doodle of the winter series! This time we're focusing the first hour on sculpting a majestic wolf howling at the moon. The second hour we will build a stylistic ice material with Eevee (as long as it doesn't slow down the stream 🤞). 

UPDATE: Final .blend file is available for download.

As requested by the chat, here's my favorite cookie recipe 😅


Materials Rendering