• Omar Domenech(dostovel)

    It's the Adam and Eve of 3D

  • Omar Domenech(dostovel)

    It's where the creation starts

  • silentheart00

    It's also easier to shade your own models. Don't have to mess with copyright stuff or all that.

  • Omar Domenech(dostovel)

    Everything revolves around the model, whether you are texturing, lighting, rigging, animation, you need a model

  • Omar Domenech(dostovel)

    Well, I'd say start with modeling because it's the basis of all

  • Kent Trammell(theluthier)

    Yeah I peeked in on a couple of his streams. They seemed to go well

  • spikeyxxx

    Didn't get a 'Livestream break' from Blender

  • j
    jatinsingh

    I just fell in love with blender after going through your fundamental to shading course! ^^

  • silentheart00

    We missed you, too! Although Gonzo's Unity thing was a nice change of pace.

  • Kent Trammell(theluthier)

    Heh March was lonely ;P

Get instant access to this Live Stream.

Because I think the stitching is fun to make..

A random project, perhaps, but it's a fun one nonetheless! Using curves and procedural thread materials we can achieve a high-fidelity result without too much work or time. Just think of all the patches and embroidery you can add to your characters! ;)

Materials Modeling Rendering