• Jan-Willem van Dronkelaar(3dioot)

    oh man that decimate algorithm is crude :| It sounded great in theory though

  • silentheart00

    We're keeping him on his toes, JW.

  • silentheart00

    Must be his new monster of a PC lol

  • Jan-Willem van Dronkelaar(3dioot)

    we have given Kent a challenge by making him use curve from edge haha

  • spikeyxxx

    you can change that in preferences pranavsood

  • Jere Haapaharju(swikni)

    There's not too much going on yet but that grain settles so quickly after moving the view

  • Dragonice (dragonice69)

    Its not besier! :)

  • Jan-Willem van Dronkelaar(3dioot)

    oh wow thats a quick way to texture it

  • silentheart00

    Man, this is really inspiring me to get back to work.

  • p
    pranavsood

    I also kinda miss the little curve we got when we joined two different nodes in 2.7. The straight lines just doesn't feel right

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Because I think the stitching is fun to make..

A random project, perhaps, but it's a fun one nonetheless! Using curves and procedural thread materials we can achieve a high-fidelity result without too much work or time. Just think of all the patches and embroidery you can add to your characters! ;)

Materials Modeling Rendering