• silentheart00

    I'm using that from now on lol

  • Jan-Willem van Dronkelaar(3dioot)

    I believe you can bake textures Miranda yeah

  • Jere Haapaharju(swikni)

    Yea Silent 😂

  • Keith (beefkeef)

    Wonkinfy is word of the day!

  • silentheart00

    Wonkify!

  • s
    smurfmier1985

    [Q] wondering if it's possible, since 2.8 uses nodes as layers for texture painting, when the shader is done can you save it as textures? to then us in eevee / unity / etc ?

  • Christina McKay(chrismckay)

    I am pretty sure there is such a material in the free Substance archive.

  • Jake Korosi(jakeblended)

    Voronoi is life

  • Aaron Rudderham(thecabbagedetective)

    Damn, Brick texture, haven't used that in a while.

  • s
    smurfmier1985

    oe thats nice too jake!

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Because I think the stitching is fun to make..

A random project, perhaps, but it's a fun one nonetheless! Using curves and procedural thread materials we can achieve a high-fidelity result without too much work or time. Just think of all the patches and embroidery you can add to your characters! ;)

Materials Modeling Rendering