• Jan-Willem van Dronkelaar(3dioot)

    [Q] I believe you can convert a greyscale bump to normal with nodes like this: https://s3.amazonaws.com/cgcookie-rails/uploads%2F1519922905586-2018-03-01+08_47_20-Blender.png (but I haven't tried it yet)

  • s
    smurfmier1985

    @theluthier we just make them with cycles and then bake textures for eevee :-D

  • Christina McKay(chrismckay)

    There is a bump converter i believe

  • s
    smurfmier1985

    ethan had some great tips in his course Kent
    like using the normal matcap and then rendering that

  • Pavel Mazanik(nekronavt)

    And EEVEE only supports AO node in screen space, which looks weird sometimes

  • silentheart00

    Go for it, Dough. Go experiment!

  • Cookie Dough(cgcdough)

    Unless that's just me

  • s
    smurfmier1985

    YES jw is right :)

  • Cookie Dough(cgcdough)

    Almost looks like you could make bamboo from that texture.

  • Jere Haapaharju(swikni)

    Oh man there was a typo

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Because I think the stitching is fun to make..

A random project, perhaps, but it's a fun one nonetheless! Using curves and procedural thread materials we can achieve a high-fidelity result without too much work or time. Just think of all the patches and embroidery you can add to your characters! ;)

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