• Omar Domenech(dostovel)

    Well, we got an eye and a shark today, not everyone can say that, because it would be weird

  • Kent Trammell(theluthier)

    Ahhh I did forget to add the eye from the first half of the stream! I knew I would... 😞

  • Karen Trevino(ketre)

    thank you for the Stream Kent was alot to learn!

  • R
    Rita G

    If you are looking for tutorial idea for next month, there is Paddy's Day.

  • f
    Monica Freire(freiredesign)

    Good night everyone!

  • Omar Domenech(dostovel)

    Out of the shodws

  • Omar Domenech(dostovel)

    Mark!

  • n647

    bye, looking forward to the next class

  • Mark Smith(me1958424)

    thanks for the stream

  • Omar Domenech(dostovel)

    And it's over

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Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

'Cause I only have eyes for you 👁️

Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.

Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!

Materials Rendering