• Michal Zisman(michalzisman)

    Uh oh we are scailing the eye =/

  • Omar Domenech(dostovel)

    Kent question below Matthew

  • Jake Korosi(jakeblended)

    [Q]Now that you mention Cycles, will this material show up well in a Cycles render?

  • R
    Rita G

    When I paint portraits, I always just slightly blur the edges of eyes' pupils so to make sitter look soft, not hard.

  • Matthew Ullrey(ullreym)

    [Q] If the pupil were extruded into the ball, would the texture still work?

  • R
    Rita G

    Portraitist's tricks.

  • Omar Domenech(dostovel)

    [Q] How flexible is the material? how easy is it to change the color or make like black devils eyes?

  • R
    Rita G

    Sharpening the edges of pupils makes a model looks starry and serious. Slight blurring softens the model's eyes.

  • Ben Reichel(notcastanza)

    Cosmos intro first minute has a really cool close up eye. https://youtu.be/2osHL4B2yGE

  • Omar Domenech(dostovel)

    When it is compiling it is the "Bran Eyes" when he goes into crow mode

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Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

'Cause I only have eyes for you 👁️

Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.

Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!

Materials Rendering