• c
    cooljjj33

    Looks like a foamy ocean

  • R
    Rita G

    When I get lost in
    Blender, I always ask questips in forums or FB groups.

  • spikeyxxx

    dostovel you'd need to combine Dot and Cross Products between Geometry > Normal and Incoming or something like that. Not thast easy to explain in a few words in the chat.

  • Omar Domenech(dostovel)

    Entirely fake lit a model

  • Omar Domenech(dostovel)

    [Q] With that trick of separating XYZ, do you think you could fake lit a model?

  • Omar Domenech(dostovel)

    Also it can be cool to use that for dust on the surface of stuffs

  • R
    Rita G

    I envy the brains of Omar Omara and Rich Sedman and Jimmy whose surname eludes my memory.

  • R
    Rita G

    I loooove maths.

  • Omar Domenech(dostovel)

    Math

  • R
    Rita G

    M word??? Measles?

Get instant access to this Live Stream.

Abridged Recording

This is an edited version of the stream with limited rabit trails, chat interaction, and flubs. Also don't forget that speeding up the playback is a wondering tool for watching long-form videos!

'Cause I only have eyes for you 👁️

Creating believable eyes is like a "rite of passage" for character artists. Personally, hand-painting and photo-sourcing eye textures has always been more annoying for me than enjoyable.

Recently I tried creating a fully procedural eyeball material and it was more straight-forward than I anticipated. And that's what we will do during this stream!

Materials Rendering