Stuck on a challenging 3d model?
Post it in the submissions thread for a live walkthrough during this stream.
Whether it's a retopology challenge with edge loops out of control, something simple that just doesn't reflect the right way, or a shape you're not sure how to make, let's work through it together! Submissions are due by October 10th.
as far as i know yes about draw calls, but i could be wrong , we must all recall we can be wrong
Shawn understood. Optimizing it is simple anyway. :)
..or bake a base color and a ao and combine them.
Part of this was just me modeling what I wanted to use for a game but practicing my modeling skills in general I was hitting road blocks on the standard model. This would not fly in a game as is.
You could bake an AO map and use that as a guide to paint the colors.
Subdiv was just used to get the shape then faking that detail on a much more simplified object. I haven't gotten that far
panboy its weird were talking subdiv for a mobile game in the first place... It has become a bit nonsensical.
[Q] Oh and to answer the question you just asked, Every separate mesh is a new draw call, when speed is essential you want as few draw calls per frame as possible
[Q] If you make separate objects to keep geometry simple then doesn't it cause issues when animating or deforming meshes? I guess that is why I kept them together
[Q] But what if we literally cant paint, is there a way to project those 3D details onto a texture