• undiscovered

    👍

  • Angela (amblender)

    thanks it looks much better now

  • c
    clementk (clementk)

    I baked have a metal map and its really small like 60KB

  • undiscovered

    [Q] sorry for the off topic question.. I am working on the door. I have all my objects on one UV Map. I baked a Normal, AO and cavity map. Since the door has metal straps and door knobs, should I also make a metallic texture map where I paint the metals parts black and the non metals parts white. Or should I “not” make another texture. And just a use a separate principle shader for metals and separate principle shader for the wood?

  • Angela (amblender)

    [Q]the objects for my Frame have two sides that look like a big square instead of rectangles with long sides

  • Mark Smith(me1958424)

    splat21 summary card = single sided geometry

  • Matthew Ullrey(ullreym)

    beefkeef Muhahaha

  • Ingmar Franz(duerer)

    elubie The poor angels 😉

  • Keith (beefkeef)

    thanks ullreym I have that Queen song in my head now haha

  • Florian W(elcangrejo)

    splat21 https://youtu.be/RgRPUlFBHH4 Here'S the video Kent mentioned

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COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

Topics Covered

  1. Card-based cloud creation
  2. Asset integration: Mastering assets, linking into the assembly, tweaking for cohesiveness

Collab 2021 Rendering