I baked have a metal map and its really small like 60KB
undiscovered
[Q] sorry for the off topic question.. I am working on the door. I have all my objects on one UV Map. I baked a Normal, AO and cavity map. Since the door has metal straps and door knobs, should I also make a metallic texture map where I paint the metals parts black and the non metals parts white. Or should I “not” make another texture. And just a use a separate principle shader for metals and separate principle shader for the wood?
Angela (amblender)
[Q]the objects for my Frame have two sides that look like a big square instead of rectangles with long sides
👍
thanks it looks much better now
I baked have a metal map and its really small like 60KB
[Q] sorry for the off topic question.. I am working on the door. I have all my objects on one UV Map. I baked a Normal, AO and cavity map. Since the door has metal straps and door knobs, should I also make a metallic texture map where I paint the metals parts black and the non metals parts white. Or should I “not” make another texture. And just a use a separate principle shader for metals and separate principle shader for the wood?
[Q]the objects for my Frame have two sides that look like a big square instead of rectangles with long sides
splat21 summary card = single sided geometry
beefkeef Muhahaha
elubie The poor angels 😉
thanks ullreym I have that Queen song in my head now haha
splat21 https://youtu.be/RgRPUlFBHH4 Here'S the video Kent mentioned