• Ingmar Franz(duerer)

    But my file still has Multires 😉😁

  • undiscovered

    [Q] Metal and roughness maps?

  • Grady Pruitt(gradyp)

    It's looking great!

  • Jake Korosi(jakeblended)

    What time Thursday?

  • Matthew Ullrey(ullreym)

    🤓 Geeking out!

  • Ingmar Franz(duerer)

    [Q] Just uploaded
    WIP_house_chimney_duerer_01.blend in
    SPICE-VENDORS-HOUSE\SCENES\MODELS\WIP\HOUSE\EXTERIOR\

  • c
    clementk (clementk)

    the footbridge should also be fine to add just not sure if it will line up since it did not have a normal blackout position

  • wardred

    [Q] How buff a system do you have to have so this isn't stuttering with the assets loaded?

  • Piotr Brzostyński(brzostek)

    so, we're making a game next week, right?

  • Shawn Blanch(blanchsb)

    "I'm going on an adventure!" - Bilbo

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COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

Topics Covered

  1. Card-based cloud creation
  2. Asset integration: Mastering assets, linking into the assembly, tweaking for cohesiveness

Collab 2021 Rendering