• Florian W(elcangrejo)

    Don't let the inquisition hear that, spikeyxxx

  • spikeyxxx

    But in a night scene?

  • spikeyxxx

    No way around that...

  • spikeyxxx

    I'll have to use an Emission Shader...

  • Florian W(elcangrejo)

    That helped a lot duerer

  • spikeyxxx

    @createtaiwan you are giving me headaches as far as shading of the grass is concerned ;)

  • Cannon Raymond(stickdonkey)

    did the music change?

  • Dave Hudson(createanimissions)

    When all this is done it would be nice to see an animated time lapse of the scene from morning until night.

  • Florian W(elcangrejo)

    Thank you duerer :)) I'll try it right away

  • Ingmar Franz(duerer)

    elcangrejo I think it was when Kent used the "Layer Weight" node for the grazing angles that made the cloud cards look good.

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COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

Topics Covered

  1. Card-based cloud creation
  2. Asset integration: Mastering assets, linking into the assembly, tweaking for cohesiveness

Collab 2021 Rendering