• Dani Tufeld(danitufi)

    [Q] mabye the light effects the material?

  • spikeyxxx

    Four 1K textures are worse than one 2K texture!

  • p
    Parker Bourassa(pfbourassa)

    I think cell-shading plus a gradient worked pretty well, but I'll wait for the grade ;)

  • o
    onelombax

    [Q] will you give pointer to failed submission or should I look to the spice barons after grading ?

  • sheila5

    invite lampell for thursday!

  • i
    ironsoul

    interuse me too, but aparently alpha effects only hurt performance when they're really close to the camera.

  • Dani Tufeld(danitufi)

    [Q]
    beacuse it is a instant collection it caculate only the first group

  • Michael Artsymovych(interuse)

    [Q] I thought alpha and transparency might hurt performance more than more polygons

  • Andrea Weikert(elubie)

    [Q] Is it really the poly-count that is leading performance? I think shaders along with the numbers of textures might play a bigger role?

  • Florian W(elcangrejo)

    [Q] Since you talked polycount and Retopology, could you mention that Retopoflow is free on Github?

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COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

NOTE: These stream agendas are predictions and subject to change according to the needs of the project

Week 3 - Stream Agenda

  1. Project Status update
  2. Homework Reviews
  3. Overview week 3
  4. Demo:
    • Material creation
    • Procedural accents
    • Presentation lighting

Collab 2021 Materials Rendering