• spikeyxxx

    rationalrats its a simple formula, but in most cases, the IOR is around 1.5 and that is about a Specular value of 0.5

  • Jake Korosi(jakeblended)

    Mnemonically, I'm linking "Y" with "yank", as in, "yank this face out of the mesh"

  • Jake Korosi(jakeblended)

    I've just learned a new shortcut

  • c
    clementk (clementk)

    andybegg I would have to agree with you will all my work i have done with PRB I have never touched Spec.

  • Peter Varga(rationalrats)

    spikeyxxx the specular in the PBR world opposed to "old school" notion is too me still confusing...

    (not a question:)

  • i
    ironsoul

    full screen the outliner.

  • Michael Artsymovych(interuse)

    also a way to paint :) with external app, but with quick sync between https://youtu.be/kqnF3LCm-cA

    and I remember I saw a way to make "realtime" sync of external app and blender viewport, but don't remember when or where

  • Andy Begg(andybegg)

    Hmm that is very old school texturing. I would say with PBR you leave the spec.

  • spikeyxxx

    Specular is directly associated with the IOR

  • Dave Hudson(createanimissions)

    rationalrats Yes, that makes sense. My concern is that I have board duplicates in my fence that are upside down and I was wondering if the normal map would make it look weird or not.

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COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

NOTE: These stream agendas are predictions and subject to change according to the needs of the project

Week 3 - Stream Agenda

  1. Project Status update
  2. Homework Reviews
  3. Overview week 3
  4. Demo:
    • Material creation
    • Procedural accents
    • Presentation lighting

Collab 2021 Materials Rendering