• Vincent (vincav81)

    Ctrl+Spacebar for anyone wondering how to expand a Blender window to full screen.

  • undiscovered

    [Q] Hi Kent, Thank you for these demonstrations they are very helpful. Would you be able to show us how to UV different objects into one UV map?

  • spikeyxxx

    undiscovered whisper... Andrew Price is a lovely guy, but a lot of times, he has no idea what he is talking about...just like me ;)

  • Vincent (vincav81)

    [Q] Don't forget the Door Lamp example.

  • Peter Varga(rationalrats)

    need to read up on (all of) that for sure spikeyxxx !
    : )
    but for the task at hand, deadlines and all... I'm not sure if I had the "wrong idea" what specular does (possible:) or it has changed with times and tech...

  • i
    ironsoul

    specular set to 1 = 8% specular reflection. If I understand correctly, metals have a specular of 100%

  • i
    ironsoul

    I did some reading, and a specular of 0.5 is actually a specular of 4%

  • undiscovered

    I think Blender Guru said to leave Specular to 0.5 if you are going for realism and only adjust the roughness to taste.

  • Omar Domenech(dostovel)

    That's a good idea Jake, easier to recall the hotkey

  • i
    ironsoul

    when extruding, check update uvs.

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COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

NOTE: These stream agendas are predictions and subject to change according to the needs of the project

Week 3 - Stream Agenda

  1. Project Status update
  2. Homework Reviews
  3. Overview week 3
  4. Demo:
    • Material creation
    • Procedural accents
    • Presentation lighting

Collab 2021 Materials Rendering