• sheila5

    in unity animating water is possible with their shaders

  • o
    onelombax

    blanchsb Animation as well ? I am thinking about the water

  • Shawn Blanch(blanchsb)

    There are a few shader properties that transfer into unity but yes it would need to be planned that way

  • n
    Khai Van LHOMME(navik)

    I agree, the idea of exporting the scene into Unreal sounds really cool

  • Shawn Blanch(blanchsb)

    Bake

  • Shawn Blanch(blanchsb)

    Onelombax you can back shading if planned properly.

  • sheila5

    your missing my [Q]

  • p
    Parker Bourassa(pfbourassa)

    More reason to use PBR materials ;)

  • o
    onelombax

    *Unreal

  • o
    onelombax

    @theluthier if we do, the shader team has to work directly in Unity as shader node are different

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COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

NOTE: These stream agendas are predictions and subject to change according to the needs of the project

Week 2 - Stream Agenda

  1. Project Status update
  2. Homework Reviews
  3. Overview week 2
  4. Demo:
    • Garnishing a modeling with sculpting detail
    • UV Layout
    • Texture painting a color map

Collab 2021 Materials