• Omar Domenech(dostovel)

    True Blanch

  • spikeyxxx

    ppfbourassa all astes are quite challenging ;)

  • Shawn Blanch(blanchsb)

    This part is really crucial y’all

  • sheila5

    thanks Neil

  • p
    Parker Bourassa(pfbourassa)

    I'm sure we can get it looking close, but the water might need a whole new solution if it uses anything too Blender-specific.

  • spikeyxxx

    @pfbour

  • Neil Jenkinson(daddios)

    [Q] sheila5 asked question a good way back. here it is
    [Q]
    I only have about 15 Gig room on drive, don't know if 120 people can share their work with all of us

  • Shawn Blanch(blanchsb)

    Or unreal

  • Shawn Blanch(blanchsb)

    The water may need to be in unity yes.

  • p
    Parker Bourassa(pfbourassa)

    Water will be the hardest part probably.

Get instant access to this Live Stream.

COLLAB2021

This stream is part of the 2021 Collaboration. Find out about it from the HQ Forum Thread.

NOTE: These stream agendas are predictions and subject to change according to the needs of the project

Week 2 - Stream Agenda

  1. Project Status update
  2. Homework Reviews
  3. Overview week 2
  4. Demo:
    • Garnishing a modeling with sculpting detail
    • UV Layout
    • Texture painting a color map

Collab 2021 Materials