I would say if it's in the silhouette keep, it if not remove it.
Whew! Thanks @theluthier !
[Q] So, is it okay if we don't model in those cracks on our wood surface and instead just sculpt them in? or do we need them to have that geo?
duerer
Clay strips are the best
Competition of the water lily :D
@Duerer in HQ
[Q] I found that the stretched polys on holding edges and bevels make it hard to sculp at times due to uneven topology. any way to avoid this other than using remesh or dynotopo as it comes with its own set of downsides.
dostovel yes, or any other deforrmation
. SAVE THE WATERLILLY
Casual = NO REHEARSAL Work + Q&A Session
Collab 2021
I would say if it's in the silhouette keep, it if not remove it.
Whew! Thanks @theluthier !
[Q] So, is it okay if we don't model in those cracks on our wood surface and instead just sculpt them in? or do we need them to have that geo?
duerer
Clay strips are the best
Competition of the water lily :D
@Duerer in HQ
[Q] I found that the stretched polys on holding edges and bevels make it hard to sculp at times due to uneven topology. any way to avoid this other than using remesh or dynotopo as it comes with its own set of downsides.
dostovel yes, or any other deforrmation
. SAVE THE WATERLILLY