I am yet to learn and try the method but, how I imagine it (in advance, zero firsthand experience) is to obtain the normal map from hipoly and apply to low poly, uv being "the same" for both, extracted from low poly...
if that makes sense mmonaloren : D
it would be good to check in QnA here...
y
yukino hatake(yukinoh1989)
its out of the mistakes we all learn :D
t
the3dbanana
I am leaning A LOT
n
Khai Van LHOMME(navik)
Oh man. For someone who has not started sculpting yet, it's amazing how it instantly looks like wood O_o
Omar Domenech(dostovel)
Wow, just those subtle stokes makes the difference instantly
m
Mona Loren(monaloren)
@rationalrat I thought about the normal map - both meshes need the same UV map I thought
Andy Begg(andybegg)
Active tool settings- drop- down arrow- rest brush
1
learning
[Q] try reseting clay strips maybe it will fix it
I am yet to learn and try the method but, how I imagine it (in advance, zero firsthand experience) is to obtain the normal map from hipoly and apply to low poly, uv being "the same" for both, extracted from low poly...
if that makes sense mmonaloren : D
it would be good to check in QnA here...
its out of the mistakes we all learn :D
I am leaning A LOT
Oh man. For someone who has not started sculpting yet, it's amazing how it instantly looks like wood O_o
Wow, just those subtle stokes makes the difference instantly
@rationalrat I thought about the normal map - both meshes need the same UV map I thought
Active tool settings- drop- down arrow- rest brush