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This is a relaxed livestream tutorial focused on exploring soft body physics in Blender.

Kenny demonstrates how to set up soft body physics simulations, starting with basic colliders and soft body objects, then progressing to more complex scenarios with multiple interacting spheres in a glass container.

The session covers essential physics properties like stiffness, bending, and collision settings. Later in the stream, the focus shifts to experimenting with fluid simulations and geometry nodes to create aerodynamic flow line effects.

Kenny works through various technical challenges in real-time, showing both successful implementations and troubleshooting moments.

The tutorial includes practical techniques like using subdivision surface modifiers, creating random materials with object info nodes, and combining different simulation types.


This video recording is part of the CG Cookie Membership. If you'd like to participate live, join the YouTube Backstage Live add-on. 

Visual Effects