This livestream tutorial demonstrates how to create dynamic particle systems in Blender using turbulence force fields and geometry nodes.
Kenny starts by setting up a basic particle emitter with a torus, configuring turbulence force fields to control particle movement, and creating complex flowing patterns with thousands of particles.
The tutorial then transitions to geometry nodes, showing how to create similar effects using grids, noise textures, and curve generation techniques.
Throughout the session, various rendering techniques are covered, including lighting setup, depth of field effects, and material creation. The presenter also provides a preview of an upcoming tutorial on proximity-based crystal growth systems, demonstrating how geometry proximity nodes can create interactive growing effects based on object distance.
The livestream includes practical tips for optimizing particle counts, managing system performance, and achieving professional-looking results with proper lighting and post-processing techniques.