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This livestream continues a multi-part series on creating a realistic leather hiking boot in Blender.


Kenny Phases demonstrates advanced techniques including importing collections between projects, creating dynamic scenes with instanced objects, and using geometry nodes to populate rocks with plant life.

The session covers practical workflows like duplicating and mirroring the boot to create a pair, setting up realistic camera movement and lighting, and integrating photo-scanned assets from Polyhaven.

A significant portion focuses on meticulously modeling the detailed sole of the boot, including the intricate tread pattern.

Kenny also showcases an experimental embroidered logo effect created with geometry nodes that can animate any image to look like stitched fabric.

Throughout the session, viewers learn about rendering techniques, material workflows, and various Blender shortcuts while creating a compelling outdoor scene composition featuring the boots among rocks and vegetation.


This video recording is part of the CG Cookie Membership. If you'd like to participate live, join the YouTube Backstage Live add-on. 

Materials Rendering