• Jake Korosi(jakeblended)

    Hi there Jonathan!

  • Karen Trevino(ketre)

    Omar I forgot one big thing I did for years. I play the piano and sing. I lead praise and worship in several churches.

  • Jonathan Lampel(jlampel)

    Hah, just fixing an issue. please refresh 🙏

  • Phil Osterbauer(phoenix4690)

    I think the polycount really didn't get the reaction it deserved though. Most reactions I saw were very face value and literal. Of course optimizing your meshes is still going to be a thing. But not requiring a poly budget and choosing what details get more attention instead of baking it down to a normal map is going to open things up to creative freedom in games and film.

  • Omar Domenech(dostovel)

    The livestream lasts 2 minutes and 34 seconds

  • Karen Trevino(ketre)

    I had dreams of making a game, but its amazing what I've just fallen in love with on here

  • Omar Domenech(dostovel)

    I am a bit skeptical about the Unreal 5 demo, in the way that it's a demo, I bet it won't be as smooth in a real production

  • Karen Trevino(ketre)

    ok just poke me with a stick to make sure I'm on task lol

  • a
    artifact

    And to imagine a game engine handling billions of polys in real time...

  • Phil Osterbauer(phoenix4690)

    yeah, not having to bake light or choosing when you want full dynamic light more often is great

Come explore and discuss the latest features of Blender! 

Blender 2.83 comes with lots of updates to grease pencil drawing, modeling modifiers, sculpting brushes, Cycles & Eevee rendering, and more! During this livestream, we'll run through all the important changes that might have an impact on your workflow. 

Come prepared with questions (post below if you want to make sure I hit them) or just grab some coffee and get a heads up on what to expect for whenever you update.  

You can find the full release notes here: wiki.blender.org/wiki/Reference/Release_Notes/2.83

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