• R
    Rita G

    Check out sculpting addon at Gumroad. I can't remember what it is called

  • Jake Korosi(jakeblended)

    I like looking at addons, although I ultimately use very few in my projects

  • Jan-Willem van Dronkelaar(3dioot)

    The quad remeshers are always a little theorethical in their practical use imo. Manual retopo is here to stay, even if it does get streamlined by guide lines.

    Quad remeshers can be nice if you want to generate a basecage for multires sculpting once dyntopo becomes too slow. But you will still retopo in the end imo.

  • R
    Rita G

    I always go to
    Gumroad or Blender Nation to check out addons

  • R
    Rita G

    Thank goodness for Blender

  • R
    Rita G

    I wish I could afford Zbrush, Marvellous Designer, Houdini, Substance Painter, etc, but I hate their rental prices, collectively.

  • silentheart00

    Dude. This is getting closer to Zbrush lol

  • panboy

    i used to do that with like 4 bool unions and half the time it would crash or make a right mess

  • Jake Korosi(jakeblended)

    That is incredible

  • Jan-Willem van Dronkelaar(3dioot)

    Sorry I meant voxel remesh as a modifier. :)

Blender 2.81 is the 2.8 release we've been waiting for. 

Let's go over everything that's new and improved in Blender 2.81! From interface tweaks to Eevee improvements and a complete sculpting overhaul, there's a lot to cover. Dive in early and come prepared with questions (post below if you want to make sure I hit them) or just grab some popcorn and get a heads up on what to expect for whenever you update. 

You can find the full release notes here: wiki.blender.org/wiki/Reference/Release_Notes/2.81 

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