This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
Big eyes, nicer skin and teeth perhaps
Omar, look at my profile pic lol, I think that's cute
Haha any kind of rodent could work! Like Scrat from Blue Sky
we could do it, we would need a good design for a cute mole rat first
I remember the rigging in the Piero course blew my mind, I'd never used more than just simple deformation bones before that
It's a hard task man, have you googled mole rat?
it can be done!! Omar
Oh boy, I have to do that one later
If we can accomplish a mole rat to look cute like that, we're sold
The Piero course I'm saving for a ways down the road, ha