• Jack (jack07)

    Kent! What about a class were we have to work in groups?! :D

  • Kent Trammell(theluthier)

    AFAIK you're exactly right zzachzellman

  • Omar Domenech(dostovel)

    True

  • Kent Trammell(theluthier)

    You nailed it Omar. The whole CG pipe is way too much to be proficient at everything at any time.

  • z
    Zach Zellman(zachzellman)

    I think it'd be easy to get a job if you're a good rigger! Not that many people seem to want to do it!

  • Omar Domenech(dostovel)

    [imitates lightsaber sound]

  • Omar Domenech(dostovel)

    I want to be a rigging Jedi also

  • Omar Domenech(dostovel)

    That tends to happen. It is too much info in the CGI pipeline

  • Kent Trammell(theluthier)

    jakeblended Yes I think 40-hr weeks for 4 weeks - the entire Piero short could happen in that time, start to finish

  • Char Hunter(Char)

    go with the force Zach, riiiiiig

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!

Classes Materials Modeling