This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
Kent! What about a class were we have to work in groups?! :D
AFAIK you're exactly right zzachzellman
True
You nailed it Omar. The whole CG pipe is way too much to be proficient at everything at any time.
I think it'd be easy to get a job if you're a good rigger! Not that many people seem to want to do it!
[imitates lightsaber sound]
I want to be a rigging Jedi also
That tends to happen. It is too much info in the CGI pipeline
jakeblended Yes I think 40-hr weeks for 4 weeks - the entire Piero short could happen in that time, start to finish
go with the force Zach, riiiiiig