This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!
[guitar solo starts]
Lol I started a deep philosophical conversation about color haha
We all learned the sky is blue, so it doesn't matter what we see, we will all call that blue
[Crowds start to cheer]
Guys, fireworks are about to go off
yeah Jake
Or same hue, rather.
Mostly we have to rely on consensus that a color is what it is. In the Color Course, Tim starts off saying "this is red", which matches my understanding of red, so I agree that we're both looking at the same color.
yeah, Jack, like speaking a foreign language, when the first interpreter pointed to a blue cup, was the translation, blue or cup
https://www.w3schools.com/colors/colors_groups.asp