• Marjolein (valandrath)

    I think linear classes could work if there were some running simultaneously, so people could pick where they would fit better, in stead of having to wait a year for the classes to get to their level

  • Jack (jack07)

    I think is better the random way, it allows advanced users to do more than just helping the biginners.

  • Char Hunter(Char)

    Only if there is a full course related to that, then linear is a good idea

  • William Miller(williamatics)

    I want to learn linearly and participate in every class.

  • Char Hunter(Char)

    yeah like that

  • z
    Zach Zellman(zachzellman)

    I think the class layout is fine! I vote do it how you are!

  • Kaj Suominen(louhikarme)

    Omar, in small studios people wear many hats. so yes and no. :)

  • William Miller(williamatics)

    I think the classes should be more linear. Going from the beginner class to sculpting characters in quite a large jump.

  • bitblox (btiblox)

    QUESTION: Do you use software like Krita or Photoshop to texture Uvs?

  • Omar Domenech(dostovel)

    QUESTION: Does the texture artist also has to do the shading or material creation on a studio?

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

Like Dorothy, our characters have so far lived in a black and white world. This week we’re leaving Kansas and adding color. There’s many methods for creating our character texture(s) including hand-painting, baking maps that accent the painting process (great for the less painterly character artists), as well as photo-sourcing. There's also a couple different formats: Vertex Colors and UV/Textures. All things we will be discussing!

Classes Materials Modeling