This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
SIG for Computer GRAPHics
I get the general idea, but the acronym doesn't match.
A group dedicated to studying computer graphics and the tech behind it.
Special Interest Group for Computer Graphics under the Association for Computing Machinery.
Point received.
the only time I ever look at time-lapse videos is to have something in the background while I draw or if I want to see someone's style or workflow quickly. otherwise, I prefer to study from long, detailed tutorials.
What's Siggraph?
question unrelated, does CG cookie have any plans to go to Siggraph this year?
Well, when you put it that way...
When you figure out how to keep that asymmetrical detail Kent, post it in the thread!