• silentheart00

    SIG for Computer GRAPHics

  • William Miller(williamatics)

    I get the general idea, but the acronym doesn't match.

  • silentheart00

    A group dedicated to studying computer graphics and the tech behind it.

  • silentheart00

    Special Interest Group for Computer Graphics under the Association for Computing Machinery.

  • William Miller(williamatics)

    Point received.

  • sharvaanime

    the only time I ever look at time-lapse videos is to have something in the background while I draw or if I want to see someone's style or workflow quickly. otherwise, I prefer to study from long, detailed tutorials.

  • William Miller(williamatics)

    What's Siggraph?

  • masonblenderrender

    question unrelated, does CG cookie have any plans to go to Siggraph this year?

  • William Miller(williamatics)

    Well, when you put it that way...

  • Jake Korosi(jakeblended)

    When you figure out how to keep that asymmetrical detail Kent, post it in the thread!

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling