This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
thanks for the stream :-)
Really looks like an action figure at that point with accessories
Question are you going post this video so I can watch it a few more times?
According to a personality test, I'm a debater.
We should put that on a tile "Blender unites us despite the OS"
I'm a PC man for sure, but if what you're using works, it works. But I'll say this, until I can unplug and plug in a GPU that I want into a MAC, I stick with PC.
We are all Blender Artists
Just some friendly debates
yeah it took me about a year to use Linux comfortably
I have a Raspberry Pi, but Blender won't run on it.