This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Piotr, your last name reminded me of a Final Fantasy 9 character
hey ya Piotr
Hi everyone!
hi mjans
Where is Phil? Phil the dog, I need to get on his streams to practice english speaking
hello everyone.
Are we watching two hours of live retopology? That would be nice
Ah yes, lemonade. I can't afford any english mistakes now
Hey Michal, Hey Kent, great now I'm gonna have puckery in my head all day
I'm going great - excited for the stream. Welcome michalzisman 👋