• Char Hunter(Char)

    yeah, I really need budget for now.

  • Kent Trammell(theluthier)

    Huion is a very good budget alternative to Wacom imo

  • Omar Domenech(dostovel)

    Never heard of Huion

  • Char Hunter(Char)

    speaking of Wacom, Wacom vs Huion?

  • Omar Domenech(dostovel)

    Google final fantasy 9 stiltzkin

  • Michal Zisman(michalzisman)

    Nothing beats pend. And not the mechanical ones.

  • Kent Trammell(theluthier)

    Does a wacom pen count?

  • Omar Domenech(dostovel)

    I haven't held a pencil in ages

  • Char Hunter(Char)

    lol Matthew

  • Omar Domenech(dostovel)

    You still write write?

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling