This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
yeah, I really need budget for now.
Huion is a very good budget alternative to Wacom imo
Never heard of Huion
speaking of Wacom, Wacom vs Huion?
Google final fantasy 9 stiltzkin
Nothing beats pend. And not the mechanical ones.
Does a wacom pen count?
I haven't held a pencil in ages
lol Matthew
You still write write?