• Omar Domenech(dostovel)

    Cintiq sounds like a Mortal Kombat character

  • Char Hunter(Char)

    Waaaay too expensive for my budget Omar. Piotr, I'm debating on the medium intuos art too.

  • Michal Zisman(michalzisman)

    cintiq

  • Omar Domenech(dostovel)

    Plus you have to know your art for that one, be good with the wrist

  • Omar Domenech(dostovel)

    I'd love to have those big ones that have a screen, bit expensive though

  • Piotr Brzostyński(brzostek)

    Oh, I was wondering lately if I should get a Wacom or Huion. I might save up some money to get a medium Wacom Intuos Art / 3D though.

  • Omar Domenech(dostovel)

    I'll be using it some more from now on

  • Omar Domenech(dostovel)

    I still have my trusty Wacom

  • Char Hunter(Char)

    Huion is the tablet I've seen lately that people compare to Wacom Omar

  • Omar Domenech(dostovel)

    Someone spilled some lemonade already

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling