This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Cintiq sounds like a Mortal Kombat character
Waaaay too expensive for my budget Omar. Piotr, I'm debating on the medium intuos art too.
cintiq
Plus you have to know your art for that one, be good with the wrist
I'd love to have those big ones that have a screen, bit expensive though
Oh, I was wondering lately if I should get a Wacom or Huion. I might save up some money to get a medium Wacom Intuos Art / 3D though.
I'll be using it some more from now on
I still have my trusty Wacom
Huion is the tablet I've seen lately that people compare to Wacom Omar
Someone spilled some lemonade already