• Matthew Ullrey(ullreym)

    hey Jack

  • Jack (jack07)

    I have a wacom Intuos Pro Medium, it changed my life <3

  • Omar Domenech(dostovel)

    Does anyone here live in Canada?

  • Char Hunter(Char)

    Hi Jack

  • Char Hunter(Char)

    what size is most comfortable for everyone?

  • Jack (jack07)

    Hi everyone!

  • Omar Domenech(dostovel)

    It's like when you were young and you went form work to the university with your ID still on, just so people know you worked on an agency already

  • Michal Zisman(michalzisman)

    I have just a regular medium wacom. not too bad for little ol' Michal

  • Omar Domenech(dostovel)

    But with the screen it'll give you good bragging points

  • Kent Trammell(theluthier)

    I think that's purely a luxury. From a usability standpoint, it sucks that the screen is covered by your hand. Big positive in favor of non-screen tablets.

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling