This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
That's some bad news
Vancouver is a really hotspot for VFX studios right now. Too bad its so expensive to live there
Japan has been lagging behind for a while now it seems
Most of the cool video games nowadays seem to come from Canada
So good jobs opportunities maybe?
It seems many of the viz fx companies are in Canada.
Not that I wanted to know in 3D
I mean doing 3D artist stuff
Well I wanted to know how the job market was in Canada in 3D
I am just over the border in the us Omar