• Michal Zisman(michalzisman)

    Good luck, Omar! For me, I prefer being close to my family

  • Omar Domenech(dostovel)

    I'm giving it a shot

  • Omar Domenech(dostovel)

    Why, weather too?

  • Omar Domenech(dostovel)

    Family and friends have gone already, I'm going it a shot

  • Michal Zisman(michalzisman)

    My husband thought about moving us to Canada. I told him hell no!

  • Omar Domenech(dostovel)

    Yes, I'm doing an Immigration program from Canada, that's why I'm taking the English tests

  • Kent Trammell(theluthier)

    Welcome valandrath! Glad you can make it today

  • Marjolein (valandrath)

    Hey everyone, first class I'm catching live, happy to be here :)

  • Kent Trammell(theluthier)

    Unfortunate for sure. It's absolutely gorgeous though. You thinking of relocating to Canada, Omar?

  • Omar Domenech(dostovel)

    That's the only place were there's probably weather I can stand

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling