This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Good luck, Omar! For me, I prefer being close to my family
I'm giving it a shot
Why, weather too?
Family and friends have gone already, I'm going it a shot
My husband thought about moving us to Canada. I told him hell no!
Yes, I'm doing an Immigration program from Canada, that's why I'm taking the English tests
Welcome valandrath! Glad you can make it today
Hey everyone, first class I'm catching live, happy to be here :)
Unfortunate for sure. It's absolutely gorgeous though. You thinking of relocating to Canada, Omar?
That's the only place were there's probably weather I can stand