• Marjolein (valandrath)

    Damn, 17 degrees is almost summer for me

  • Kent Trammell(theluthier)

    Your family and friends who are already in Canada will help you out with coping in the cold.

  • Omar Domenech(dostovel)

    I can manage good with english, speaking it I'm a bit rusty, I may have an accent and I sound like a little girl

  • Omar Domenech(dostovel)

    No, no french, just english

  • Omar Domenech(dostovel)

    I've never traveled before, it's going to be one hell of a sudden change, not to mention the cold, extremely cold for me is 17 degrees celsius

  • Kent Trammell(theluthier)

    And Vancouver obviously can't be unlivable as a VFX artist, given the studios are there.

  • Matthew Ullrey(ullreym)

    dostovel Do you need to know French as well?

  • Omar Domenech(dostovel)

    Toronto is the best bet for now

  • Omar Domenech(dostovel)

    Have been studying English to pass those tests.

  • Kent Trammell(theluthier)

    That's exciting Omar! Vancouver is not the only VFX place. Check out Toronto too.

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling