This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Damn, 17 degrees is almost summer for me
Your family and friends who are already in Canada will help you out with coping in the cold.
I can manage good with english, speaking it I'm a bit rusty, I may have an accent and I sound like a little girl
No, no french, just english
I've never traveled before, it's going to be one hell of a sudden change, not to mention the cold, extremely cold for me is 17 degrees celsius
And Vancouver obviously can't be unlivable as a VFX artist, given the studios are there.
dostovel Do you need to know French as well?
Toronto is the best bet for now
Have been studying English to pass those tests.
That's exciting Omar! Vancouver is not the only VFX place. Check out Toronto too.