This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Is part of the relocation an effort to work professionally as a 3D artist?
It always helps me to tell myself "People do this. Even enjoy it. Therefore I can do it. Even enjoy it"
Hi Evan
Hello!
Yes, it is kinda exciting
And in Toronto get's below zero like it's nothing 😰
The most important thing is that you have a really good coat!
Big moves like that - next chapters in life - are always super exciting and nerve-wracking. Mostly exciting though
That's the lowest the temperature has been here in my country, and I was dying from how cold it was
But I can walk that off with practice