• Kent Trammell(theluthier)

    Is part of the relocation an effort to work professionally as a 3D artist?

  • Kent Trammell(theluthier)

    It always helps me to tell myself "People do this. Even enjoy it. Therefore I can do it. Even enjoy it"

  • Marjolein (valandrath)

    Hi Evan

  • bitblox (btiblox)

    Hello!

  • Omar Domenech(dostovel)

    Yes, it is kinda exciting

  • Omar Domenech(dostovel)

    And in Toronto get's below zero like it's nothing 😰

  • Michal Zisman(michalzisman)

    The most important thing is that you have a really good coat!

  • Kent Trammell(theluthier)

    Big moves like that - next chapters in life - are always super exciting and nerve-wracking. Mostly exciting though

  • Omar Domenech(dostovel)

    That's the lowest the temperature has been here in my country, and I was dying from how cold it was

  • Omar Domenech(dostovel)

    But I can walk that off with practice

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling