• Omar Domenech(dostovel)

    Thanks Marjolein

  • Omar Domenech(dostovel)

    Cereal, bowl, pour

  • Marjolein (valandrath)

    It'd be awesome if it worked out for you :)

  • Omar Domenech(dostovel)

    I can only cook cornflakes

  • Matthew Ullrey(ullreym)

    dostovel do you have a good recipe for Cheesecake?

  • Omar Domenech(dostovel)

    And since that Canadian program is really helping people out, I said I might try it out and try to get a job on 3D in Canada

  • Omar Domenech(dostovel)

    And I'm almost done with it, just one more year. After that, I'm free to try out new things in life

  • Omar Domenech(dostovel)

    All to settle my apartment debt

  • Omar Domenech(dostovel)

    Well, not really for the purpose of being a 3D artist full time. I've been working on a baking institution here for 10 years and 3 months, and it's time for a change

  • Omar Domenech(dostovel)

    I'll follow those advices, Kent. It is really hard psychologically

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling