This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Thanks Marjolein
Cereal, bowl, pour
It'd be awesome if it worked out for you :)
I can only cook cornflakes
dostovel do you have a good recipe for Cheesecake?
And since that Canadian program is really helping people out, I said I might try it out and try to get a job on 3D in Canada
And I'm almost done with it, just one more year. After that, I'm free to try out new things in life
All to settle my apartment debt
Well, not really for the purpose of being a 3D artist full time. I've been working on a baking institution here for 10 years and 3 months, and it's time for a change
I'll follow those advices, Kent. It is really hard psychologically