• Omar Domenech(dostovel)

    Why didn't you said yes to your husband, Michal?

  • Omar Domenech(dostovel)

    Canada don't want just anyone it seems

  • Omar Domenech(dostovel)

    IQ, comprehensive lectures, logic, etc

  • Omar Domenech(dostovel)

    Those test are hard, they on't only measure your english skills

  • Omar Domenech(dostovel)

    ☺️

  • Michal Zisman(michalzisman)

    You can do it, dostovel

  • Kent Trammell(theluthier)

    I think it'll go well for you, Omar. Based on all our communication over the years, I'd be astounded if you didn't pass those tests with flying colors

  • Omar Domenech(dostovel)

    And if all goes well, I hope to find job as a 3D artist there, so I have to beef up my portfolio

  • Omar Domenech(dostovel)

    Right now the focus is on passing those damn english test

  • Omar Domenech(dostovel)

    It's a big change, but I'll give it a shot

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling