• Michal Zisman(michalzisman)

    So you have lots of connections over there? dostovel

  • Omar Domenech(dostovel)

    Yes, a couple of uncles, a cousin, couple of friends also

  • Michal Zisman(michalzisman)

    I mean, we are a very small family. It's just my mom and my sisters. The distant family is not very close to us.

  • Kent Trammell(theluthier)

    But having family/friends there already will surely be a big help

  • Omar Domenech(dostovel)

    Yes, family is one of the hardest part to make that decision

  • Kent Trammell(theluthier)

    If it's a Pearl Jam song we know it's true

  • Michal Zisman(michalzisman)

    Exactly! :)

  • Kent Trammell(theluthier)

    She wanted to be/remain near family, as I recall

  • Omar Domenech(dostovel)

    Oh that's a Pearl Jam song

  • Kent Trammell(theluthier)

    Lol you got this. You're not just *anyone* 💪

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling