This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
So you have lots of connections over there? dostovel
Yes, a couple of uncles, a cousin, couple of friends also
I mean, we are a very small family. It's just my mom and my sisters. The distant family is not very close to us.
But having family/friends there already will surely be a big help
Yes, family is one of the hardest part to make that decision
If it's a Pearl Jam song we know it's true
Exactly! :)
She wanted to be/remain near family, as I recall
Oh that's a Pearl Jam song
Lol you got this. You're not just *anyone* 💪