• Omar Domenech(dostovel)

    Is it me or everyone got very quiet?

  • Kent Trammell(theluthier)

    That's great advice! I'm going to remember that.

  • Michal Zisman(michalzisman)

    Pets are better ;)

  • Omar Domenech(dostovel)

    No pet, would have gone with soon to be wife, but that s not going to be the case

  • Michal Zisman(michalzisman)

    Omar, are you traveling with a pet? :) Or will you get one in Canada?

  • Omar Domenech(dostovel)

    But I try to keep in mind an advice a friend gave me, she said "you're family had their youth and they lived it, now you have to live your life, you can't let people that already lived theirs hold you back from what you want"

  • Michal Zisman(michalzisman)

    haha

  • Omar Domenech(dostovel)

    I have a BIG family

  • Omar Domenech(dostovel)

    If you have a small family, you could all relocate

  • Michal Zisman(michalzisman)

    ooh nice

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling