• Omar Domenech(dostovel)

    Hey may aunt made that lemonade, I'll pass the good words to her

  • Char Hunter(Char)

    lol Matthew

  • Omar Domenech(dostovel)

    Lets see how that all turns out

  • Char Hunter(Char)

    true, and wishing the best for ya

  • Matthew Ullrey(ullreym)

    I've been enjoying the sandwiches and "puckery" lemonaid.

  • Omar Domenech(dostovel)

    Thanks

  • Omar Domenech(dostovel)

    🙈

  • Kent Trammell(theluthier)

    I think we're all curious to hear about your move to Canada. We're rooting for you, dude

  • Michal Zisman(michalzisman)

    lol But you alwayd do that. AAnd it's okay :)

  • Omar Domenech(dostovel)

    I feel i've been hugging the chat for myself 😟

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This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling