This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
Welcome mmalhomsi!
Ooof that suuuucks. You were able to recover your data?
hello everyone , hey Kent Sensei!
Sorry about the late submission Kent; I had a hard drive die on me on Wednesday and I didn't get a new one until Saturday evening.
welcome jakeblended
Canada writing test, almost passed then
hey ya Jake
I'm just reading. Can't keep up when you write like crazy
Hey everyone! Man, just in time today.
Haha the image of Matthew Ullrey listening intently while stuffing his face with sandwhiches...