This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".
This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.
At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.
:( I won't be able to watch most of the class today because i'm at school right now, where will the livestream be uploaded?
Week 2 will be late from me, as well. So many problems getting it to work.
It's gonna be a few hours of work before I'm caught up on the homework... xD
i ll try to do that with the retopo ;)
I'm trying to catch up on the homework too last week because I was so busy but I think it will turn out well sense I'm putting the time into it
But I felt sorry for the old man, can't you give him at least a bionic leg?
thank u Omar ! it means a lot
Malhomsi, loved your homework submission
Greetings silentheart00 👋
Hello!