• t
    Henrique Celeste(tabbyr)

    :( I won't be able to watch most of the class today because i'm at school right now, where will the livestream be uploaded?

  • silentheart00

    Week 2 will be late from me, as well. So many problems getting it to work.

  • Marjolein (valandrath)

    It's gonna be a few hours of work before I'm caught up on the homework... xD

  • m
    malhomsi

    i ll try to do that with the retopo ;)

  • bitblox (btiblox)

    I'm trying to catch up on the homework too last week because I was so busy but I think it will turn out well sense I'm putting the time into it

  • Omar Domenech(dostovel)

    But I felt sorry for the old man, can't you give him at least a bionic leg?

  • m
    malhomsi

    thank u Omar ! it means a lot

  • Omar Domenech(dostovel)

    Malhomsi, loved your homework submission

  • Kent Trammell(theluthier)

    Greetings silentheart00 👋

  • silentheart00

    Hello!

Get instant access to this Live Stream.

This event is part of the March 2018 Class, "Creating Stylized Characters with Blender".

This week centers around the strategy of being a character artist. It's not all fun and digital play-dough. Sculpting is one thing; character *modeling* is another thing.

At this point a decision needs to be made about our character sculptures: A) Leave it as a sculpture or B) optimize it for ‘production’. Leaving it as a sculpture means it’s a static sculpture that can be painted, rendered, or 3D printed but not animated. Optimizing it for production means you turn your sculpture into a model that’s easiest to work with up to and including animation. If you opt for optimization, this week is mostly a technical and problem-solving task. We need to both retopologize our mesh and also neutralize it if the sculpt is posed.

Classes Modeling